#ifndef STF370_Socket_h #define STF370_Socket_h #include #define MAX_CLIENTS 10 class Socket { public: Socket() throw (std::string); Socket(const int socket); int Send(const char *data, const int length) throw (std::string); int Receive(const ssize_t buf_len, char * buf) throw (std::string); virtual ~Socket(); protected: int m_socket; private: #ifdef WIN32 static int m_nbSockets; #endif }; class SocketClient : public Socket { public: SocketClient(const std::string &host, const int port) throw (std::string); }; class SocketServer : public Socket { public: SocketServer(const int port) throw (std::string); Socket* Accept() throw (std::string); }; #endif